This will be an informative LP at heart, though that won't stop me from riffing on the game. However, starting from chapter 9 of part one, significant revelations will begin in earnest. For the first several chapters, there won't be anything you shouldn't have seen coming from miles off if it surprises you to learn that the forces of Daein were eventually defeated, or that Ike and the Black Knight finally came to blows, you'll get no sympathy from me. I should not need to say that this game will completely spoil Path of Radiance for anyone who hasn't played it. One small pocket of resistance in particular is proving most troublesome for the occupying army… Daein's people regard Ike not as a hero but as an uncaring conqueror, and struggle under the rule of an occupying force that, more than anything else, seems to resent the imposition of having to keep the peace in a country outside their own. Their King (who had no heir), all his lieutenants, and his most trusted and capable operative - the enigmatic Black Knight - are all dead, at the hands of Ike and his company. But what of Daein? Now under Begnion occupation in the aftermath of the war, the once great nation is now arguably a country fallen. Ike and his mercenary company are renowned as heroes.
Princess Elincia is now Queen of Crimea, and rules peacefully. The theocracy of Begnion, as well as the Laguz nations of Gallia, Phoenecis and Kilvas have returned to their difficult but peaceful existences, and Goldoa remains ever isolated. Crimea is once again her own nation, having fully recovered from Daein's invasion, an event now referred to as the "Mad King's War". It is three years since the events of Path of Radiance, and the continent of Tellius is, ostensibly, at peace. There are four "parts", each split into multiple missions. Plot-wise, it is notable for its use of perspective shifts between multiple main characters, each with their own allies, their own stories, and their own place in the bigger picture.
It's mechanically very similar to its prequel, though there are a few little differences that I'm sure we can cover as we go. Radiant Dawn is also a direct sequel to Fire Emblem: Path of Radiance.
If you've ever played Advance Wars, you're halfway there! If you've ever played Final Fantasy Tactics, you're a different half of the way there, though not exactly the other half! (If you've played both, I guess you're maybe four fifths of the way there?) The name of the game is moving Your Guys next to Their Guys and selecting Attack, with a healthy dose of Numbers Going Up thrown in to boot. If you've ever played a Fire Emblem game in your life, you'll know what to expect, though if you haven't, we'll cover everything you need to know as we go.
#Fire emblem radiant dawn rom free series#
…because what's another Fire Emblem thread among friends?įire Emblem: Radiant Dawn is the tenth entry in Nintendo and Intelligent System's Fire Emblem series of Turn Based Strategy games. If you bought offerings for the Gods of Random Number Generation, please hand them to the nearest Piety Associate, we're going to need all the favour we can muster. Alright, it's time to start the show! Everyone, please proceed to your seats in an orderly fashion.